v9.1 [Dec 27, 2013]
New Features:
Faster and better Animator Preview - Re-written OpenGL hardware preview engine:
- Preview uses hardware/OpenGL cache that significantly speeds up most of the preview modes (typically by several times).
- Preview is drawn with anti-aliasing.
- Eliminates the obsolete “software” preview mode. Version 9.1 always uses OpenGL.
- New FACT files re-import - The “Import FACT files” option has been replaced with a new “Validated FACT” export option that validates existing geometry and automatically exports and reimports it.
- Updated Bullet Engine - EIAS 9.1 uses the latest Bullet 2.81 engine. Two new Bullet options have been added to the Link Info window: rolling friction and convex decomposition style.
Fixed Bugs:
- Fixed bug in texture preview for Gouraud and Flat modes when 2 or more textures are displayed.
- Fixed missed window redraw when a plugin processed a large amount of data and displayed a status indicator.
- Fixed several bugs with IKHandle: it was not properly linked, undone, and stored in the project if it was not dragged after it was created.
- Fixed crash when loading old projects that were saved before EIAS 9.0 with the “Store Display Data” option turned on.
- Added: options in Group Dialog, Display Tab are now saved in the FACT file.
- Fixed a crash with spherical/cylinder maps when models have vertex colors.
- Fixed invalid path drawing in Hardware mode.
- “Shade Lines” and “Line Size” options (Group Dialog, Shading Tab) are now previewed in Animator’s windows.
- Fixed error in bones preview drawing.
- Fixed “Reverse Normals” crash for groups with missing geometry (no polygons).
- Fixed missing textures and ignored “Use UV space” preference for FACT files written by other apps (FZ for example).
- Fixed bug: FACT files were not recognized for the “All Files” choice in the Import dialog.
- Fixed “Align To Surface” tool in the Texture Info window.
- Added undo support for Bullet settings in the Link Info window.